Maya Chandler

Tempo Torre | Venice, Italy | Unit 21 | 2020 Awarded Distinction for Thesis Click to see 4th Year work Click to see Thesis Venice is a city particularly shaped by time. Its identity is centred on its storied traditions, its history shaped by old systems of counting time, and its impending end date shapes the city in the present. This project examines various scales of time within Venice—primarily relating

Kelly Au

The Echo | Venice, Italy | Unit 21 | 2020 Click to see thesis Click to see 4th year work FASCINATION WITH THE FAUXThe project began as an investigation into the many copies of Venice and the idea of the simulacra. I was fascinated by the way in which Venice has been copied all over the world, from the Venetian Hotel in Las Vegas to the Venice in Hangzhou China,

Qiyu (Jennifer) Ge

Veniscape | Venice, Italy | Unit 21 | 2020 Click to see thesis Click to see 4th year work Veniscape is a transformative performing landscape situated in Venice which explores the possibility of a feedback system in architecture that can respond to users’ ratings through space transformations. As Venice uses water to define islands, the proposal uses natural and artificial flooding to define circulations. It is a dynamic landscape with

Ziyuan (Oliver) Zhu

Epidemic Modelling | Venice, Italy | Unit 21 | 2020 Click to see Thesis Click to see 4th year work The success of human host-pathogen coevolution creates dynamical and stochastic systems of transmission and adaption. In 1432, Venice established what is considered to be the first quarantine hospital during the Black Death, followed by the construction of a second hospital on a different island in the same year. Venice’s response

Bethan Ring

Algorithmic Compositions In Venice | Venice, Italy | Unit 21 | 2020 Awarded Distinction for Thesis Click to see Thesis Click to see 4th year work This project is an investigation into using Image-to-Image translation algorithms to create architectural design. This process uses hundreds of paired digital images as training for an algorithm to learn information about the chosen input. My project is based in Venice and focuses on the

Rahaf Abdoun-Machaal

Lagoonscapes | Venice, Italy | Unit 21 | 2020 Click to see Thesis Click to see 4th Year work LagoonscapesVenice National Park and Marine Laboratory The project derived from initial interest and research studies concerning the unique ecosystem and ecology of the Venetian Lagoon. The morphology of the lagoon has been preserved and enhanced historically through human intervention; my project pursues and exaggerates this hybrid legacy of natural and artificial

James Potter

Death in Venice | Venice, Italy | Unit 21 | 2020 Click to see Thesis Click to see 4th year work Venice, more than any other European city has an endlessly seductive charm, a projection of familiar yet unreal, a possibility of escaping reality through imagination and dreaming. The travels of Marco Polo as depicted in Italo Calvino’s Invisible cities, celebrates the qualities of a city on water, one chapter

Paul-Andrei Burghelea

Transcending Gondolas into Architecture | Venice, Italy | Unit 21 | 2020 Click to see Design Realisation My year’s work has been sited in Venice Italy where I have analysed the traditional Venetian gondola, looking at its specific geometries, traditional and cultural importance to the city. The project harnesses the traditional craftsmanship of the few remaining gondola workshops and combined with computation processes develops a new event space in the

Michelle Hoe

Terrain Play | Venice, Italy | Unit 21 | 2020 Click to see Design Realisation TERRAIN PLAYMAKING OF THE FIRST HILL IN VENICE GARDEN OF EDEN, VENICEIn a dense city that is constantly battling with overtourism and space, this project hopes to improve the quality of life for Venetians. Inspired by the Venice Biennale, this project aims to create a landscape that activates the Garden of Eden, a large neglected

Ed Sear

The Steering Committiee’s Capricio | Venice, Italy | Unit 21 | 2020 Click to see Design Realisation Capriccio: ‘a dreamlike interpretation of the subject of a work that comes from a free imagination’ – Filippo Baldinucci 01: Project OverviewVenice and its Lagoon were designated a UNESCO World Heritage Site in 1987. A recent UNESCO mission report to the site found that the steering committee, made up of 21 organisational bodies,

James Carden

The Ministry Of Ground | Venice, Italy | Unit 21 | 2020 Click to see Design Realisation Project OverviewThe Ministry of Ground is an architecture that speculates on the importance of dredged material and its reappropriation within the Venice lagoon. A constantly evolving floating terrazzo landscape is formed out of dredged masonry debris and silt, dug from the Venetian canals. This landscape is made up of square components formed by

Julian Besems

CreateGalleries.py | Venice, Italy | Unit 21 | 2020 Awarded Distinction for Thesis Click to see Thesis Click to see 4th year work Click to zoom in -> Optimisation through Fragmentation in VeniceThis project is centred around the concept of how technologies that determine the way in which the digital environment is navigated could start to inform the built environment. The primary topic that is taken as a vantage point is that of Recommender

Tom Band

Fondazione Gucci | Venice, Italy | Unit 21 | 2020 Click to see Design Realisation Venice is – and always has been – read through a series of images, from Canaletto and the vedute paintings synonymous with the Grand Tour, to the hyper-saturated documentation of social media feeds. These images permeate through the collective consciousness, absorbed through postcards, fridge magnets, and even artificial reproductions of the city, in Las Vegas

Alexandra Campbell

Palazzo Di Milioni | Venice, Italy | Unit 21 | 2020 Awarded Distinction for Thesis Click to see Thesis Click to see 4th year work Click to open booklet -> BACKGROUND: VENETIAN MASKS The project stems from the Venetian mask culture, and the social and legal power it prevailed. While the mask itself is an iconic part of Venice’s reputation, the strange history is relatively unknown. Masks were normalized in