Learning through ‘Play’| Athens, Greece | Unit 21 | 2019 Awarded Distinction for Design Click to see Thesis Click to see 4th year work Education has always played an important role since ancient Greece. Plato strongly emphasised an intimate relationship between learning and playing, and the importance of education by metaphorising ‘light’ as knowledge in the ‘Allegory of the Cave’. The current Greek education system has been evolved into a competitive and standardised scheme
The Athenian Shadow Monument | Athens, Greece | Unit 21 | 2019 Awarded Distinction for Design & Distinction for Thesis Click to see Thesis Click to see 4th year work My project The Athenian Shadow Monument proposes a non-conventional method of monument creation where the public participates in the creation of the monument, working collaboratively to produce and manipulate shadows that comprise the monument. It uses the relationship between Greek
LOST [AND FOUND] IN PLAY | Stockholm, Sweden | Unit 21 | 2017 Awarded Distinction for Design & Distinction for Thesis Awarded The Bartlett School of Architecture Medal Click to see Thesis Click to see 4th Year work The paediatrician/psychoanalyst Winnicott, identified the space between the interior, imagination and the perceived outer world / society as the location of cultural experience; “this intermediate area, is in direct continuity with the
THE FRENCH CONNECTION_MARSEILLE AND THE PHYSICAL INTERNET | Marseille, France | Unit 21 | 2016 Awarded Distinction for Design & Distinction for Thesis Click to see Thesis Click to see 4th Year work The project proposes a new legal quarter for the city of Marseille. Alongside the continuing development of the internet, cyber crime is becoming increasingly prevalent. Current legal systems are territorial, and maintain jurisdiction only within physical boundaries.
THE IMPOSSIBLE GALLERY | London, England | Unit 21 | 2015 Click to see Design Realisation The concept was conceived by using lines from the existing site light studies to generate enclosures and boundaries for the impossible Gallery proposal. The gallery is only made by slits, there are no windows on this narrow and long building. This simple method distinguishes the outline of the entire ﬁgure and abstracts the stance
PLACE-MAKING | Berlin | Unit 21 | 2012 Digital communication is an absolute necessity for the fast-moving society of today. It provokes real events that then feed back into the virtual domain; the communicative data of the physical environment is constantly altered and multiplied. Project I is an investigation into the eviction of the collective housing residents in Berlin. The chain reaction of protests, with live uploads of videos and comments
BERLIN ARTSPARK | Berlin | Unit 21 | 2012 | Awarded Distinction in Design ‘Intervention in the existing city, in its residual spaces, in its folded interstices can no longer be comfortable or effacious in the manner postulated by the modern movement’s official model of enlightened tradition…[but rather through attention to continuity] of the flows, the energies, the rhythms established by the passing of time and loss of limits’ –
PANORAMA | London | Unit 21 | 2013 PAVILION | Tremenheere Art Park, Penzance | Unit 21 | 2013 FOLKLORE MUSEUM | Tangier, Morocco | Unit 21 | 2013 The Pavilion of Manufactured Experience and The Museum of Folklore This year’s project begins with an exploration to study the relationship between motion and perception experience using a panorama. Our movement in space defines the views we see, and our means